It is very easy to allow services to depend on each other, even when they are in different modules. In fact Guice explicitly supports this behaviour with the AbstractModule#requiredBindings method. I think this is very bad and in my experience has led to some complex interactions and strict requirements on order of creation. Even worse, in some cases you may require a cyclic relationship to fulfill what you want to do which means you can't fully initialise the services via constructors.
Instead of a clever technical solution, I believe it is the software design that is incorrect. The issue can be resolved using SOLID principles to identify and rectify the issue.
The services require the dependencies because they are trying to do too much, this is violating the Single Responsibility Principle (SRP). I often think of SRP as a DON'T whereas the Interface Segregation Principle (ISP) is a DO: to fix an SRP issue apply ISP and move that behaviour out into new classes.
This still hasn't fixed the issue yet because those dependencies still have to be wired up in the modules, except you don't. The new classes with dependencies can be instantiated via Guice when required with injected dependencies, the code to wire them up in the modules can be removed altogether.
In this way, layers of objects are being created. The bottom layer of services are injected into the next layer of composite services which are then injected into the application. This is the Open Closed Principle (OCP) where classes should be open for extension but closed for modification. In other words, prefer to building on top of existing classes instead of modifying them.
I do suggest that all layers can talk to each other unless the software is huge enough to justify such abstraction. Also, be sceptical of composite services which simply provide a layer over another service and perhaps wrap exceptions or even provide a something useful. In this case a new API has been created to replace a more universal one. Ask if the new API is actually better than what it is truly wrapping and it is worth the new layer being imposed.
Sunday, 25 September 2011
Guice Custom Scopes
Guice custom scopes are, for some reason badly explained in almost all web documentation that I was able to find. All implementations cover extra Guice concepts or muddy the code with concurrency handling while not describing the main concept which is surprisingly simple once realised.
A scope is a condition for reusing injected objects, instead of creating a new one each time. For example, if a network connection was being injected then the scope would be while the network connection was open, reuse the object. When it is closed, open and inject a new one.
The implementation for this is to basically provide a factory object, implementing the Scope interface. This has one method:
The Key object defines the injected type, the unscoped Provider can be used to create a new instance. Typically the returned Provider implementation will create the required object using the unscoped Provider and keep a reference to it while in scope. When the object is requested again the stored object is returned if still in scope. This example usage above is how I needed to use custom scopes but it is flexible enough to do all kinds of weird things.
Here is the Scope implementation. It is a bit more complex than necessary because for this example I wanted to allow objects to be created out of scope.
Here is out annotation which we will use on classes that can be stored within the scope.
The interface to inject:
The class that implements that interface to be injected. Note that we have annotated this with our @BookScoped annotation. The constructor will display new objects being created.
Now our Guice module. The scope annotation is bound to an EnterableScope instance which we'll keep a hold of.
Finally the main class to demo the scope.
When the main class is run it outputs the following to the command line:
When within scope the four calls to #getInstance only create one instance, when not in scope a new instance is created each time. That's a whole lot of code although it is all fairly simple. From a maintainability viewpoint I do see some issues with this, scopes are so arcane to anyone not experienced with Guice that it would be quite easy to misuse a scope which could cause all kinds of issues with retained state and possibly memory leaks. All I can suggest is document everything and get this over to the team.
A scope is a condition for reusing injected objects, instead of creating a new one each time. For example, if a network connection was being injected then the scope would be while the network connection was open, reuse the object. When it is closed, open and inject a new one.
The implementation for this is to basically provide a factory object, implementing the Scope interface. This has one method:
Provider scope(Key<T> key, Provider<T> unscoped)
The Key object defines the injected type, the unscoped Provider can be used to create a new instance. Typically the returned Provider implementation will create the required object using the unscoped Provider and keep a reference to it while in scope. When the object is requested again the stored object is returned if still in scope. This example usage above is how I needed to use custom scopes but it is flexible enough to do all kinds of weird things.
Here is the Scope implementation. It is a bit more complex than necessary because for this example I wanted to allow objects to be created out of scope.
Here is out annotation which we will use on classes that can be stored within the scope.
The interface to inject:
The class that implements that interface to be injected. Note that we have annotated this with our @BookScoped annotation. The constructor will display new objects being created.
Now our Guice module. The scope annotation is bound to an EnterableScope instance which we'll keep a hold of.
Finally the main class to demo the scope.
When the main class is run it outputs the following to the command line:
entering scope
created customscopes.Hobbit@12a54f9
exiting scope
created customscopes.Hobbit@30e280
created customscopes.Hobbit@16672d6
created customscopes.Hobbit@fd54d6
created customscopes.Hobbit@1ccb029
created customscopes.Hobbit@12a54f9
exiting scope
created customscopes.Hobbit@30e280
created customscopes.Hobbit@16672d6
created customscopes.Hobbit@fd54d6
created customscopes.Hobbit@1ccb029
When within scope the four calls to #getInstance only create one instance, when not in scope a new instance is created each time. That's a whole lot of code although it is all fairly simple. From a maintainability viewpoint I do see some issues with this, scopes are so arcane to anyone not experienced with Guice that it would be quite easy to misuse a scope which could cause all kinds of issues with retained state and possibly memory leaks. All I can suggest is document everything and get this over to the team.
Subscribe to:
Posts (Atom)